Main aims:
Facilitating access to art and culture through new digital rooms for experience; enabling museums to open up to new audience segments and groups
Target groups:
Young people, pupils, families, new visitor groups
Expected results:
Opening up museums to an even wider audience through digital dissemination methods and setting them up to remain relevant in the future; stepping up Citizen Science programmes to get visitors interested in specialist subjects
The following focus points set up in various types of museum: Stuttgart Natural History Museum: Gamification, digital provenance research; Centre for Art and Media Technology (ZKM) Karlsruhe: Chatbot exhibit guide; TECHNOSEUM Mannheim: interactive films set up as exhibition guides; Wurttemberg State Museum: VR project for a virtual journey back to the Middle Ages; Baden State Museum: interactive project Creative Collections, visualising 500 objects
Total funding of EU3.9 million (2017 to 2020); approx. EU390,000 (2017); approx. EU200,000 (2018); approx. EU1.4 million (2019); approx.EU1.9 million (2020)
Name of partner | Type of entity |
---|---|
MFG Media and Film Society Baden-Württemberg
| Civil Society Organization (CSO)
|
Centre for Art and Media Technology (ZKM) Karlsruhe
| Civil Society Organization (CSO)
|
Baden-Württemberg State Museums
| Public Sector
|
The first funding period from 2017 to 2018 with a budget of approx. EU600,000 received a positive evaluation (museums were making significant progress and programmes were well received; programme running from 2018 onwards was extended to 2020 with a budget increase to over EU3 million)