Describe the main features of the measure/initiative:
The survey aims to collect accurate data on the imagined community of game developers. The survey consists of 27 questions, which are divided into Basic Indicators (age, sex and place of origin); Professional Indicator (professional identification); Economic Indicator (economic remuneration, working hours, expenses); Videogame Launch Indicator (launch, platform); Education Indicator (educational level, professional career, educational center, among others); and Contact Networks Indicator (contacts, national events, among others); information of economic and social nature as a main input will be useful to promote cultural policies. This measure/initiative responds to objective 1 of the 2005 Convention on the Protection and Promotion of the Diversity of Cultural Expressions, which seeks to guarantee the sovereign right of States to adopt and apply policies aimed at protecting and promoting the diversity of cultural expressions, based on informed, transparent and participatory processes and systems of governance. The Survey to Professional Game Developers and Final Report is mainly a measure/initiative that supports the strengthening of civil society's competencies and capacities.
What are the results achieved so far through the implementation of the measure/initiative?:
Among the data found, the following stands out: -Huge gender disparity; 84% of the respondents identify themselves as men. -In spite of being a multi-disciplinary industry, an overwhelming majority have an engineering background. There are not enough liberal arts professionals within the community. -77% of the respondents get paid for making games, but only 25% of them consider that this activity covers their expenses. -59% work remotely. -Passion is still considered as the main motivation to develop games. -The average age of videogame developers is between 23 and 30 years old.